function InitMap(environment)
	Spawn_0 = Spawn(0)
	Spawn_0:SetPosX(39)
	Spawn_0:SetPosY(0.1)
	Spawn_0:SetPosZ(35)
	Spawn_0:SetName("DefaultSpawn")
	Spawn_0:SetForceRotation(true)
	Spawn_0:SetRotation(0)
	environment:AddSpawn(Spawn_0)

	Spawn_1 = Spawn(1)
	Spawn_1:SetPosX(2.5)
	Spawn_1:SetPosY(0)
	Spawn_1:SetPosZ(35)
	Spawn_1:SetName("Spawn-Lower")
	environment:AddSpawn(Spawn_1)

	Spawn_2 = Spawn(2)
	Spawn_2:SetPosX(41)
	Spawn_2:SetPosY(0)
	Spawn_2:SetPosZ(28)
	Spawn_2:SetName("Spawn-Brig")
	environment:AddSpawn(Spawn_2)

	Actor_10 = ActorObjectInfo(10)
	Actor_10:SetRenderType(1)
	Actor_10.HitPowerOnTouch = -1
	Actor_10.ExcludeFromNavMesh = false
	Actor_10.DisplayDesc.ModelId = 0
	Actor_10.DisplayDesc.ModelName = "Worlds/Colozen/Grids/SSastaroth/Boat1-Cargo.osgb"
	Actor_10.DisplayDesc.Outfit = ""
	Actor_10.DisplayDesc.Weapon = ""
	Actor_10.DisplayDesc.Mode = ""
	Actor_10.DisplayDesc.UseLight = true
	Actor_10.DisplayDesc.CastShadow = true
	Actor_10.DisplayDesc.ColorR = 1
	Actor_10.DisplayDesc.ColorG = 1
	Actor_10.DisplayDesc.ColorB = 1
	Actor_10.DisplayDesc.ColorA = 1
	Actor_10.DisplayDesc.TransX = 0
	Actor_10.DisplayDesc.TransY = 0
	Actor_10.DisplayDesc.TransZ = 0
	Actor_10.DisplayDesc.ScaleX = 1
	Actor_10.DisplayDesc.ScaleY = 1
	Actor_10.DisplayDesc.ScaleZ = 1
	Actor_10.DisplayDesc.RotX = 0
	Actor_10.DisplayDesc.RotY = 0
	Actor_10.DisplayDesc.RotZ = 0
	Actor_10:SetModelState(2)
	Actor_10.DisplayDesc.UseBillboard = false
	Actor_10.PhysicDesc.Pos.X = 0
	Actor_10.PhysicDesc.Pos.Y = 0
	Actor_10.PhysicDesc.Pos.Z = 0
	Actor_10.PhysicDesc.Pos.Rotation = 0
	Actor_10.PhysicDesc.Density = 1
	Actor_10.PhysicDesc.Collidable = true
	Actor_10.PhysicDesc.SizeX = 1
	Actor_10.PhysicDesc.SizeY = 1
	Actor_10.PhysicDesc.SizeZ = 1
	Actor_10.PhysicDesc.AllowFreeMove = true
	Actor_10.PhysicDesc.Filename = "Worlds/Colozen/Grids/SSastaroth/Boat1-Cargo.phy"
	Actor_10:SetPhysicalActorType(1)
	Actor_10:SetPhysicalShape(5)
	Actor_10.ExtraInfo.Name = ""
	Actor_10.ExtraInfo.NameColorR = 1
	Actor_10.ExtraInfo.NameColorG = 1
	Actor_10.ExtraInfo.NameColorB = 1
	Actor_10.ExtraInfo.Display = false
	Actor_10.LifeInfo.Display = false
	Actor_10H = ActorHandler(Actor_10)
	environment:AddActorObject(Actor_10H)

	Trigger_1_info = TriggerInfo(1, "Exit-Lounge", true, true, false)
	Trigger_1 = ZoneTrigger(Trigger_1_info, 2, 8, 1, true)
	Trigger_1:SetPosition(2.5, 0, 36.9)
	Trigger_1:SetStayUpdateFrequency(-1)
	Trigger_1:SetActivateOnJump(true)
	Trigger_1_act1 = TeleportAction()
	Trigger_1_act1:SetMapName("SSAstaroth-LowerDeck")
	Trigger_1_act1:SetSpawning(3)
	Trigger_1:SetAction1(Trigger_1_act1)
	environment:AddTrigger(Trigger_1)

	Trigger_2_info = TriggerInfo(2, "Exit-Brig", true, true, false)
	Trigger_2 = ZoneTrigger(Trigger_2_info, 2, 8, 1, true)
	Trigger_2:SetPosition(41, 0, 26.5)
	Trigger_2:SetStayUpdateFrequency(-1)
	Trigger_2:SetActivateOnJump(true)
	Trigger_2_act1 = TeleportAction()
	Trigger_2_act1:SetMapName("SSAstaroth-Brig")
	Trigger_2_act1:SetSpawning(2)
	Trigger_2:SetAction1(Trigger_2_act1)
	environment:AddTrigger(Trigger_2)

end
